Character Mixamo Post
Despite many setbacks with skeletons and m cartoon outline I finally have my character working in Mixamo. It was pretty satisfying to see my character doing crazy animations like break dancing. Now all that’s left is to pick final animations…
The Week of April 26th – May 2th, 2020
I wanted to post this early and get this over with. In my team I mostly contribute with sound effects. I found non-copyrighted sound effects and have to fix the -dB because of high pitch problems. I look for…
Nicole Jansen – Integration Part Three
Good morning! While last week I said that I would be focusing on level of detail effects in Maya, I received feedback from our programmer that the textures were not showing up on my model after I sent him the…
The Week of April 12th – 18th, 2020 and The Week of April 19th – 25th, 2020 (Integration)
Did not post last week because there is not much I can do because the groups are somewhat hard to settle and get together (two weeks before I was almost finishing my animation). Last week I have to rerigged and…
Interview Integration – 1 Character
Nicole Jansen – Integration Part Two
Good evening! This week I worked on integration. I used the framework and instructions Will provided to create a simple scene with my character in it, along with all of the necessary animations as pulled from Mixamo. I then…
4/21 Update
I finally got the rigging to work seemingly correctly through messing around with the weight painting. I realized that my character is not humanoid enough for mixamo so I will have to make my animations for the integration myself, but…
Character Animation Post
With my character model fully rigged I can finally begin animation. When finishing up my rigging I had do to some weight painting on the legs joints to keep them from moving my jacket and hair. I left it so…
Nicole Jansen – Animation Part Four/Integration Part One
Good morning! I started this week’s work by finalizing the animation on the Maya rig, as I was told to reserve working on the Mixamo rig as part of integration. I did this by cleaning up the weight paint and…