Character Dev Modeling Cycle 1

Martinez Jose_Character Development Document (1) (For images and in-depth development)

This is the development that has been done so far this past week which mostly focused on my characters base head and compleated hands. The hands were relatively easy and I doubt they need much more development bar extruding the forearm once the outfit is done this weekend. The modelling for the head is I’d say halfway done in that the general head shape and neck are fine and extruding the collar will be a simple extrusion. The face area, however, is not so simple and I will need to add more structure for the nose, mouth, and eyes through the opening for the mouth and nose are made. If anyone has tips for faces made from geometry I’d appreciate it you can find the current look of the face as of 02/22 in the attached PDF.

The next cycle will focus on continuing the face and begin with the body outfit which will likely be the torso, legs, and feet all in one. This may be layered with cloth but the idea is that the base will be seamless.

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