4/5 Update

For this week I was working on Rigging my model, but have been having some issues. Originally I simply used Blender’s “join” option to combine all my mesh parts together, but noticed some pieces were left behind when I tried to move my model.

 In an attempt to remedy this I instead tried combining all the pieces with Blender’s boolean add on.

 This reduced the pieces being let behind but didn’t fix all of them and, for some reason, made part of the brim of the hat unmovable. While I want to solve this problem within Blender so I now how to deal with it if it shows up in other projects, if I am completely unable to fix it I may import it to blender and try rigging it in there.

 

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