My character has been rigged and is ready for animation. Originally I was going to start producing animation at this point, polishing up modeling and rigging as animation revealed issues, but that plan has changed. Since currently we’re waiting to iron out some details on the group project animations are put on hold for the time being.
So I’ve moved ahead by a few weeks and started skinning the character for texture mapping. The upper half of the charcter is done (head, neck, torso, both arms/hands.)
The current record of progress has been attached as a PDF: