

Spent some time developing the arm. Currently eyeballing sideview since that isn’t quite drawn out.


Added a base for the hand. Struggling to get a decent shape for the hand without additional reference. Leaving as a nub for now and working in some extra modeling time into the schedule to create a better hand for the character.

First Full Model.
The initial pass on the character is done. Aesthetic details are currently missing. Cables, horns, fingers, claws, and face speakers, do not exist on current model. With ~78k polygons tweaks and adjustments take a good bit of careful work. The head needs some attention to take away some of the odd surfacing. The hand needs a rework, and I want to go over the whole model to adjust for detail; however, there are certain parts I’m currently worried about animating. I have some flexible time in my schedule that I’m going to move around to do additional modeling after the first pass of animation. I want to see how the current model works as an animated entity so that while detailing the model I can also make tweaks necessary for better animation.