Character Model Post 3

This week I was able to finish the basic model and begin to play with the color choices for my textures. As I started to texture the face I realized I had some geometry errors so I have to go back and make adjustments. I’ve also begun to research how the game got black outlines for it’s 3D models. There does seem to be settings in Maya to do this but I haven’t figured out how to get the kind of line I want yet. Many characters from Bakugan have oddly colored hair so I’ve settled on pink hair with purple and pink outfit. I’m still on track with my schedule to have all my Modeling and Texturing done after Spring Break so I can begin rigging. Before I do a final rig I have to make adjustments to my characters hair as it caused issues the last time I tried to rig.

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