I finally got the rigging to work seemingly correctly through messing around with the weight painting. I realized that my character is not humanoid enough for mixamo so I will have to make my animations for the integration myself, but…
4/14 Update
I am still having issues with the brim of the hat not moving at all during rigging. I tried adding some bones in the hat itself but for some reason they don’t seem to be affecting anything and I think…
4/5 Update
For this week I was working on Rigging my model, but have been having some issues. Originally I simply used Blender’s “join” option to combine all my mesh parts together, but noticed some pieces were left behind when I tried…
3/24 Update
For this update I began with working on the dress starting with a simple torus and then building up I tried to give the skirt a cartoony look but still tried to have it flow well Then I added my…
3/10 Update
One of the first things I did in continuing my model was adding ears to the head. Then I added the feet hooves starting with a simple cube then rounding it out to look more natural. The I added a…
Beginning Body Process
While I initially started my project in Maya, I decided that Blender felt more intuitive to being able to sculpt my shapes the way I wanted to. I started off with a basic body shape trying to to create a…