COSC 420 3D PRODUCTION

4/21 Update

 I finally got the rigging to work seemingly correctly through messing around with the weight painting. I realized that my character is not humanoid enough for mixamo so I will have to make my animations for the integration myself, but…

By Teryn Burbey | April 22, 2020 | Teryn Burbey | No Comments |
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4/14 Update

 I am still having issues with the brim of the hat not moving at all during rigging. I tried adding some bones in the hat itself but for some reason they don’t seem to be affecting anything and I think…

By Teryn Burbey | April 15, 2020 | Teryn Burbey | No Comments |
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4/5 Update

For this week I was working on Rigging my model, but have been having some issues. Originally I simply used Blender’s “join” option to combine all my mesh parts together, but noticed some pieces were left behind when I tried…

By Teryn Burbey | April 5, 2020 | Teryn Burbey | No Comments |
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3/24 Update

 For this update I began with working on the dress starting with a simple torus and then building up  I tried to give the skirt a cartoony look but still tried to have it flow well  Then I added my…

By Teryn Burbey | March 25, 2020 | Teryn Burbey | No Comments |
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3/10 Update

 One of the first things I did in continuing my model was adding ears to the head.  Then I added the feet hooves starting with a simple cube then rounding it out to look more natural.  The I added a…

By Teryn Burbey | March 11, 2020 | Teryn Burbey | 1 Comment |
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Beginning Body Process

While I initially started my project in Maya, I decided that Blender felt more intuitive to being able to sculpt my shapes the way I wanted to.  I started off with a basic body shape trying to to create a…

By Teryn Burbey | March 4, 2020 | Teryn Burbey | No Comments |
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