COSC 420 3D PRODUCTION

Model Unity Intergration Update

I exported the fbx of my model into unity. I was finally able to get the animation running in unity by making the character fall under a legacy rig and messing with some settings in the animation part of the…

By Eric Saulsbury | April 3, 2020 | Uncategorized | No Comments |
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Saulsbury Character update 3 UV mapped

I uv mapped my character and colored it to make sure it was working correctly and styled to be more colorful than most characters  

By Eric Saulsbury | March 8, 2020 | Uncategorized | No Comments |
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Saulsbury post 2

All basic modeling is done and character is rigged. The environment for the character is made and the character is set into the environment. Importing maximo animations currently ruin the scene but will hopefully work better in unity than in…

By Eric Saulsbury | March 3, 2020 | Uncategorized | 1 Comment |
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Eric Saulsbury Update 1

This is my first post for the blog. I have already made decent progress with my environment and character. My environment is nearly done and just needs a few more small objects to complete it. My character when imported into…

By Eric Saulsbury | February 24, 2020 | Uncategorized | No Comments |
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Eric Saulsbury Mixamo Model tests

This was a test of my rigging in maya. The model had the issue of being backwards

By Eric Saulsbury | February 19, 2020 | Uncategorized | No Comments |
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