I rigged both of my characters. Now its time for me to prepare to do my animations.
Part 6-Environment with character
Here is my maroon environment so far with my character . Its basically like how its supposed to be for my drawn out storyboard. Next I’ll incorporate the person that my character is supposed to be rescuing from the asteroid…
Gregory Robertson – Modeling/Rigging – Part 5
I have applied the rigging to my character(created the joints and bones). Next, I will optimize and utilize movement within a frame animation aspect to create my scene using my character.
Gregory Robertson – Modeling – Part 4
Here is my texturing applied to my character in Maya. I have added more depth to the back of the head of my character because at first my character had an alien head. Next, I will apply the rigging to…
Gregory Robertson – Modeling – Part 3
I have created the close to finished model by applying the face head, legs, feet, and face. I was having trouble making my 3D character model look more realistic. I was also having trouble putting hair on the head of…
Gregory Robertson – Character Development of the hands – Part 2
I have created the hands for my character this week using vertices, faces, edges, tug and pull critique in Maya. I will finish up the head, legs, and feet in the next cycle. Here’s what it looks like:
Gregory Robertson – Character Development modeling cycle – Part 1
My character: I worked on creating my characters torso and arms this week. Creating the torso was time consuming. I had a little trouble creating the arms to look more 3-Dimensionally realistic in Maya. I used the image plane of…