Good morning! While last week I said that I would be focusing on level of detail effects in Maya, I received feedback from our programmer that the textures were not showing up on my model after I sent him the…
Nicole Jansen – Integration Part Two
Good evening! This week I worked on integration. I used the framework and instructions Will provided to create a simple scene with my character in it, along with all of the necessary animations as pulled from Mixamo. I then…
Nicole Jansen – Animation Part Four/Integration Part One
Good morning! I started this week’s work by finalizing the animation on the Maya rig, as I was told to reserve working on the Mixamo rig as part of integration. I did this by cleaning up the weight paint and…
Nicole Jansen – Animation Part Three
Good evening! This week, I created a walk cycle for the character. I’m currently working on finalizing that animation. I’m adjusting the applied weight paints and joints to better the model’s rig and animation presentation. In my last post,…
Nicole Jansen – Animation Part Two
Good morning! This week, I focused on creating a skeleton for the character. However, I started with touching up some texture details that went overlooked from last week. I then moved onto rigging my character. Joints were placed and joined…
Nicole Jansen – Animation Part One
Good evening, This week marks the beginning of my animation development. I spent the beginning of this week finalizing the textures of the model in Maya. I ended up changing the red textures to a burnt yellow one in the…
Nicole Jansen – Texturing Part Two
Good evening! This week, I finalized the color palette for the character. I then experimented with texturing in Maya and Blender. Due to the high poly nature of the model, both Maya and Blender were having a hard time UV…
Nicole Jansen – Texturing Part One
Good afternoon! In preparation for texturing, I created some more potential color palette designs. You can find these new designs below: I’m quite fond of the darker and muted color schemes found in the second row. One of these designs…
Nicole Jansen – Modeling Part Four
Good afternoon! This week, I focused on using the sculpt tool in order to add finer details to the model. Shapes on the model that are more organic or fabric-based were subdivided numerous times before being taken into Blender’s sculpt…
Nicole Jansen – Modeling Part Three
Good evening! This week, I focused on adjusting the model’s humanoid shape to read more accurately. I also spent a lot of time adding smaller details through new objects in the scene. These will eventually be combined for proper rigging.…