Interview Integration – 1 Character
Integration Guide V0.5
Interview Package Tutorial Here’s a doc I made to go along with the current version of the framework. The guide isn’t complete yet but should go up to what was covered in the most recent lecture. Doc is still being…
Part 7 – Rigging complete
I rigged both of my characters. Now its time for me to prepare to do my animations.
Erdman – Texturing
Initial texturing is complete.
Character Model Post 5
These past few weeks I finished my textures and character outline. Now I’m moving on to animation and deciding how my character will move and what they will be doing. I began work on the skeleton, I ran into a…
Mecha Oni Update – 05/04/2020
My character has been rigged and is ready for animation. Originally I was going to start producing animation at this point, polishing up modeling and rigging as animation revealed issues, but that plan has changed. Since currently we’re waiting to…
Part 6-Environment with character
Here is my maroon environment so far with my character . Its basically like how its supposed to be for my drawn out storyboard. Next I’ll incorporate the person that my character is supposed to be rescuing from the asteroid…
Model Unity Intergration Update
I exported the fbx of my model into unity. I was finally able to get the animation running in unity by making the character fall under a legacy rig and messing with some settings in the animation part of the…
Gregory Robertson – Modeling/Rigging – Part 5
I have applied the rigging to my character(created the joints and bones). Next, I will optimize and utilize movement within a frame animation aspect to create my scene using my character.