Interview Package Tutorial Here’s a doc I made to go along with the current version of the framework. The guide isn’t complete yet but should go up to what was covered in the most recent lecture. Doc is still being…
4/14 Update
I am still having issues with the brim of the hat not moving at all during rigging. I tried adding some bones in the hat itself but for some reason they don’t seem to be affecting anything and I think…
The Week of April 5th – 11th, 2020 (Animation Final)
Do not get me started with the hair. It was the most annoying thing to animate. Because the key won’t set when I move the joints of the hair in different directions I think same goes with the ribbon.…
Part 7 – Rigging complete
I rigged both of my characters. Now its time for me to prepare to do my animations.
Erdman – Texturing
Initial texturing is complete.
Nicole Jansen – Animation Part Three
Good evening! This week, I created a walk cycle for the character. I’m currently working on finalizing that animation. I’m adjusting the applied weight paints and joints to better the model’s rig and animation presentation. In my last post,…
Character Model Post 5
These past few weeks I finished my textures and character outline. Now I’m moving on to animation and deciding how my character will move and what they will be doing. I began work on the skeleton, I ran into a…
The Week of March 29th – April 4th, 2020 (Animation)
I just rigged. Mostly rigged my butt off that is all. I was really miserable and sick so I was not able to do that much and its hard to concentrate on this project. It is really not that…
Nicole Jansen – Animation Part Two
Good morning! This week, I focused on creating a skeleton for the character. However, I started with touching up some texture details that went overlooked from last week. I then moved onto rigging my character. Joints were placed and joined…
4/5 Update
For this week I was working on Rigging my model, but have been having some issues. Originally I simply used Blender’s “join” option to combine all my mesh parts together, but noticed some pieces were left behind when I tried…