COSC 420 3D PRODUCTION

Mecha Oni Update – 05/04/2020

My character has been rigged and is ready for animation. Originally I was going to start producing animation at this point, polishing up modeling and rigging as animation revealed issues, but that plan has changed. Since currently we’re waiting to…

By William Erdman | April 5, 2020 | Uncategorized | No Comments |
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Part 6-Environment with character

Here is my maroon environment so far with my character .  Its basically like how its supposed to be for my drawn out storyboard.  Next I’ll incorporate the person that my character is supposed to be  rescuing from the asteroid…

By Gregory Robertson | April 4, 2020 | Uncategorized | No Comments |
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Model Unity Intergration Update

I exported the fbx of my model into unity. I was finally able to get the animation running in unity by making the character fall under a legacy rig and messing with some settings in the animation part of the…

By Eric Saulsbury | April 3, 2020 | Uncategorized | No Comments |
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The Week of March 22nd – 28th, 2020 (Final Texturing)

  Spend most of the Saturday fixing the hair and face texture to get it right. During the weekdays I was busy with the textures of the dress, armor, and bandanna. Both the dress, armor, hair, and bandanna was worked…

By Dahlia Casey | March 30, 2020 | Dahlia Casey | No Comments |
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Nicole Jansen – Animation Part One

Good evening, This week marks the beginning of my animation development. I spent the beginning of this week finalizing the textures of the model in Maya. I ended up changing the red textures to a burnt yellow one in the…

By Nicole Jansen | March 28, 2020 | Nicole Jansen | No Comments |
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3/24 Update

 For this update I began with working on the dress starting with a simple torus and then building up  I tried to give the skirt a cartoony look but still tried to have it flow well  Then I added my…

By Teryn Burbey | March 25, 2020 | Teryn Burbey | No Comments |
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Character Model Post 4

Over spring break and the week before I spent my time finishing my character model and starting my textures. I made sure to make large eyes that popped out to keep with the anime style. I also got to work…

By Alison Brannon | March 24, 2020 | Alison Brannon | No Comments |
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The Week of March 15th – 21st, 2020 (Spring Break) (Texturing)

During the Spring Break I was feeling unwell. I was not able to do much texturing. I only have a bit of strength to do some stuff even for the other classes but that is it. This week I was…

By Dahlia Casey | March 23, 2020 | Dahlia Casey | No Comments |
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Nicole Jansen – Texturing Part Two

Good evening! This week, I finalized the color palette for the character. I then experimented with texturing in Maya and Blender. Due to the high poly nature of the model, both Maya and Blender were having a hard time UV…

By Nicole Jansen | March 20, 2020 | Nicole Jansen | No Comments |
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Gregory Robertson – Modeling/Rigging – Part 5

I have applied the rigging to my character(created the joints and bones).  Next, I will optimize and utilize movement within a frame animation aspect to create my scene using my character.

By Gregory Robertson | March 18, 2020 | Uncategorized | No Comments |
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