My character has been rigged and is ready for animation. Originally I was going to start producing animation at this point, polishing up modeling and rigging as animation revealed issues, but that plan has changed. Since currently we’re waiting to…
Part 6-Environment with character
Here is my maroon environment so far with my character . Its basically like how its supposed to be for my drawn out storyboard. Next I’ll incorporate the person that my character is supposed to be rescuing from the asteroid…
Model Unity Intergration Update
I exported the fbx of my model into unity. I was finally able to get the animation running in unity by making the character fall under a legacy rig and messing with some settings in the animation part of the…
The Week of March 22nd – 28th, 2020 (Final Texturing)
Spend most of the Saturday fixing the hair and face texture to get it right. During the weekdays I was busy with the textures of the dress, armor, and bandanna. Both the dress, armor, hair, and bandanna was worked…
Nicole Jansen – Animation Part One
Good evening, This week marks the beginning of my animation development. I spent the beginning of this week finalizing the textures of the model in Maya. I ended up changing the red textures to a burnt yellow one in the…
3/24 Update
For this update I began with working on the dress starting with a simple torus and then building up I tried to give the skirt a cartoony look but still tried to have it flow well Then I added my…
Character Model Post 4
Over spring break and the week before I spent my time finishing my character model and starting my textures. I made sure to make large eyes that popped out to keep with the anime style. I also got to work…
The Week of March 15th – 21st, 2020 (Spring Break) (Texturing)
During the Spring Break I was feeling unwell. I was not able to do much texturing. I only have a bit of strength to do some stuff even for the other classes but that is it. This week I was…
Nicole Jansen – Texturing Part Two
Good evening! This week, I finalized the color palette for the character. I then experimented with texturing in Maya and Blender. Due to the high poly nature of the model, both Maya and Blender were having a hard time UV…
Gregory Robertson – Modeling/Rigging – Part 5
I have applied the rigging to my character(created the joints and bones). Next, I will optimize and utilize movement within a frame animation aspect to create my scene using my character.