I am not going to even rig or animate my character after I finish texturing my character! This week I practiced I practice rigging, but I really do not want to do that yet or felt like to until I…
Gregory Robertson – Modeling – Part 4
Here is my texturing applied to my character in Maya. I have added more depth to the back of the head of my character because at first my character had an alien head. Next, I will apply the rigging to…
Nicole Jansen – Texturing Part One
Good afternoon! In preparation for texturing, I created some more potential color palette designs. You can find these new designs below: I’m quite fond of the darker and muted color schemes found in the second row. One of these designs…
3/10 Update
One of the first things I did in continuing my model was adding ears to the head. Then I added the feet hooves starting with a simple cube then rounding it out to look more natural. The I added a…
Character/Background Progress
The character and everything is coming along well to go along with the theme of what I want the animation is going to be, but overall more on the aspect of adding certain details in later segments that will pull…
Character Model Post 3
This week I was able to finish the basic model and begin to play with the color choices for my textures. As I started to texture the face I realized I had some geometry errors so I have to go…
The Week of March 1st – 7th, 2020 (Final Modeling)
I will not go any further to modeling my character. I will leave it like this. The reason I refixed some parts like the hair is the problem with the rigging animation later on. This week I spent my time…
Saulsbury Character update 3 UV mapped
I uv mapped my character and colored it to make sure it was working correctly and styled to be more colorful than most characters
Gregory Robertson – Modeling – Part 3
I have created the close to finished model by applying the face head, legs, feet, and face. I was having trouble making my 3D character model look more realistic. I was also having trouble putting hair on the head of…
Nicole Jansen – Modeling Part Four
Good afternoon! This week, I focused on using the sculpt tool in order to add finer details to the model. Shapes on the model that are more organic or fabric-based were subdivided numerous times before being taken into Blender’s sculpt…