COSC 420 3D PRODUCTION

The Week of March 8th – 14th, 2020 (Texturing)

I am not going to even rig or animate my character after I finish texturing my character! This week I practiced I practice rigging, but I really do not want to do that yet or felt like to until I…

By Dahlia Casey | March 16, 2020 | Dahlia Casey | No Comments |
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Gregory Robertson – Modeling – Part 4

Here is my texturing applied to my character in Maya.  I have added more depth to the back of the head of my character because at first my character had an alien head.  Next, I will apply the rigging to…

By Gregory Robertson | March 14, 2020 | Uncategorized | No Comments |
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Nicole Jansen – Texturing Part One

Good afternoon! In preparation for texturing, I created some more potential color palette designs. You can find these new designs below: I’m quite fond of the darker and muted color schemes found in the second row. One of these designs…

By Nicole Jansen | March 13, 2020 | Nicole Jansen | No Comments |
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3/10 Update

 One of the first things I did in continuing my model was adding ears to the head.  Then I added the feet hooves starting with a simple cube then rounding it out to look more natural.  The I added a…

By Teryn Burbey | March 11, 2020 | Teryn Burbey | 1 Comment |
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Character/Background Progress

The character and everything is coming along well to go along with the theme of what I want the animation is going to be, but overall more on the aspect of adding certain details in later segments that will pull…

By Joshua Medley | March 11, 2020 | Uncategorized | No Comments |
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Character Model Post 3

This week I was able to finish the basic model and begin to play with the color choices for my textures. As I started to texture the face I realized I had some geometry errors so I have to go…

By Alison Brannon | March 11, 2020 | Alison Brannon | No Comments |
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The Week of March 1st – 7th, 2020 (Final Modeling)

I will not go any further to modeling my character. I will leave it like this. The reason I refixed some parts like the hair is the problem with the rigging animation later on. This week I spent my time…

By Dahlia Casey | March 8, 2020 | Dahlia Casey | No Comments |
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Saulsbury Character update 3 UV mapped

I uv mapped my character and colored it to make sure it was working correctly and styled to be more colorful than most characters  

By Eric Saulsbury | March 8, 2020 | Uncategorized | No Comments |
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Gregory Robertson – Modeling – Part 3

I have created the close to finished model by  applying the face head, legs, feet, and face.  I was having trouble making my 3D character model look more realistic. I was also having trouble putting hair on the head of…

By Gregory Robertson | March 7, 2020 | Uncategorized | No Comments |
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Nicole Jansen – Modeling Part Four

Good afternoon! This week, I focused on using the sculpt tool in order to add finer details to the model. Shapes on the model that are more organic or fabric-based were subdivided numerous times before being taken into Blender’s sculpt…

By Nicole Jansen | March 6, 2020 | Nicole Jansen | No Comments |
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