While I initially started my project in Maya, I decided that Blender felt more intuitive to being able to sculpt my shapes the way I wanted to. I started off with a basic body shape trying to to create a…
03/02/2020 – Initial Build Done
Spent some time developing the arm. Currently eyeballing sideview since that isn’t quite drawn out. Added a base for the hand. Struggling to get a decent shape for the hand without additional reference. Leaving as a nub for now and…
Saulsbury post 2
All basic modeling is done and character is rigged. The environment for the character is made and the character is set into the environment. Importing maximo animations currently ruin the scene but will hopefully work better in unity than in…
The Week of February 23rd – 29th, 2020 (Modeling)
I am not that actually proud of the model that I made. Seems like modeling is not my strong suit at all. Making the hair is difficult and I am not happy of what I have created. Maya on…
Character Model Post 2
This week I started on clothing and hair. At this point my character base is almost finished, with the exception of the face. I waited to do the face because I wanted to see what parts of it the hair…
Gregory Robertson – Character Development of the hands – Part 2
I have created the hands for my character this week using vertices, faces, edges, tug and pull critique in Maya. I will finish up the head, legs, and feet in the next cycle. Here’s what it looks like:
Gregory Robertson – Character Development modeling cycle – Part 1
My character: I worked on creating my characters torso and arms this week. Creating the torso was time consuming. I had a little trouble creating the arms to look more 3-Dimensionally realistic in Maya. I used the image plane of…
Nicole Jansen – Modeling Part Three
Good evening! This week, I focused on adjusting the model’s humanoid shape to read more accurately. I also spent a lot of time adding smaller details through new objects in the scene. These will eventually be combined for proper rigging.…
Character Update
I was redrawing my concept in an a-pose so I can start to model after it
Mecha-Oni Development – Part I
Entry 1 was composed in Google Docs, snipped images copied right into the document with no backup. Due to this lack of foresight the full text with images can’t be pasted into this format. Text only will be pasted below…