{"id":211,"date":"2020-03-01T01:22:08","date_gmt":"2020-03-01T01:22:08","guid":{"rendered":"http:\/\/blogs.ubalt.edu\/cosc420-spring20\/?p=211"},"modified":"2020-03-03T01:04:59","modified_gmt":"2020-03-03T01:04:59","slug":"week-1-character-idea-storyboard","status":"publish","type":"post","link":"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/2020\/03\/01\/week-1-character-idea-storyboard\/","title":{"rendered":"Gregory Robertson &#8211; Character Development modeling cycle &#8211; Part 1"},"content":{"rendered":"<p>My character: <img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-216\" src=\"http:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/03\/20200224_124530-300x230.jpg\" alt=\"\" width=\"300\" height=\"230\" srcset=\"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/03\/20200224_124530-300x230.jpg 300w, https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/03\/20200224_124530-768x589.jpg 768w, https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/03\/20200224_124530-1024x785.jpg 1024w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-218\" src=\"http:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/03\/Front-View-Character-Maya-Front-view-225x300.jpg\" alt=\"\" width=\"225\" height=\"300\" srcset=\"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/03\/Front-View-Character-Maya-Front-view-225x300.jpg 225w, https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/03\/Front-View-Character-Maya-Front-view-768x1024.jpg 768w\" sizes=\"(max-width: 225px) 100vw, 225px\" \/><img loading=\"lazy\" decoding=\"async\" class=\"size-medium wp-image-216 aligncenter\" src=\"http:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/03\/20200224_124530-300x230.jpg\" alt=\"\" width=\"300\" height=\"230\" srcset=\"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/03\/20200224_124530-300x230.jpg 300w, https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/03\/20200224_124530-768x589.jpg 768w, https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/03\/20200224_124530-1024x785.jpg 1024w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/p>\n<p>I worked on creating my characters torso and arms this week.\u00a0 Creating the\u00a0 torso was time consuming.\u00a0 I\u00a0 had a little trouble creating the arms to look more 3-Dimensionally realistic in Maya.\u00a0 I used the image plane of my drawing and tried to carefully extend the vertices, occasionally faces, and edges proportionally to the image plane with the polygon primitive that was created to create my character.\u00a0 I also used the sculpt geometrical tool to extrude sculpt the arms and torso. \u00a0\u00a0 I will\u00a0 work on the hands\u00a0 for the next cycle.<\/p>\n<p>.\u00a0 <img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-212\" src=\"http:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/03\/Beginning-torso-Character-Maya-300x169.png\" alt=\"\" width=\"300\" height=\"169\" srcset=\"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/03\/Beginning-torso-Character-Maya-300x169.png 300w, https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/03\/Beginning-torso-Character-Maya-768x432.png 768w, https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/03\/Beginning-torso-Character-Maya-1024x576.png 1024w, https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/03\/Beginning-torso-Character-Maya.png 1366w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-219\" src=\"http:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/03\/Torso-and-Arms-Character-Maya-300x169.png\" alt=\"\" width=\"300\" height=\"169\" srcset=\"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/03\/Torso-and-Arms-Character-Maya-300x169.png 300w, https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/03\/Torso-and-Arms-Character-Maya-768x432.png 768w, https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/03\/Torso-and-Arms-Character-Maya-1024x576.png 1024w, https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/03\/Torso-and-Arms-Character-Maya.png 1366w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-220\" src=\"http:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/03\/Torso-and-Arms-300x169.png\" alt=\"\" width=\"300\" height=\"169\" srcset=\"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/03\/Torso-and-Arms-300x169.png 300w, https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/03\/Torso-and-Arms-768x432.png 768w, https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/03\/Torso-and-Arms-1024x576.png 1024w, https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/03\/Torso-and-Arms.png 1366w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/p>\n","protected":false},"excerpt":{"rendered":"<p>My character: I worked on creating my characters torso and arms this week.\u00a0 Creating the\u00a0 torso was time consuming.\u00a0 I\u00a0 had a little trouble creating the arms to look more 3-Dimensionally realistic in Maya.\u00a0 I used the image plane of&hellip; <\/p>\n","protected":false},"author":1510,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"_links":{"self":[{"href":"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-json\/wp\/v2\/posts\/211"}],"collection":[{"href":"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-json\/wp\/v2\/users\/1510"}],"replies":[{"embeddable":true,"href":"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-json\/wp\/v2\/comments?post=211"}],"version-history":[{"count":9,"href":"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-json\/wp\/v2\/posts\/211\/revisions"}],"predecessor-version":[{"id":269,"href":"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-json\/wp\/v2\/posts\/211\/revisions\/269"}],"wp:attachment":[{"href":"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-json\/wp\/v2\/media?parent=211"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-json\/wp\/v2\/categories?post=211"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-json\/wp\/v2\/tags?post=211"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}