{"id":270,"date":"2020-03-03T03:19:36","date_gmt":"2020-03-03T03:19:36","guid":{"rendered":"http:\/\/blogs.ubalt.edu\/cosc420-spring20\/?p=270"},"modified":"2020-03-03T03:19:36","modified_gmt":"2020-03-03T03:19:36","slug":"saulsbury-post-2","status":"publish","type":"post","link":"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/2020\/03\/03\/saulsbury-post-2\/","title":{"rendered":"Saulsbury post 2"},"content":{"rendered":"<p>All basic modeling is done and character is rigged. The environment for the character is made and the character is set into the environment. Importing maximo animations currently ruin the scene but will hopefully work better in unity than in maya. The bed sheet has been sculpted to make it more realistic.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-271\" src=\"http:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/03\/part12-300x177.png\" alt=\"\" width=\"300\" height=\"177\" srcset=\"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/03\/part12-300x177.png 300w, https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/03\/part12.png 677w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/> <img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-272\" src=\"http:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/03\/part13-300x179.png\" alt=\"\" width=\"300\" height=\"179\" srcset=\"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/03\/part13-300x179.png 300w, https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/03\/part13-768x458.png 768w, https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/03\/part13.png 822w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/> <img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-273\" src=\"http:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/03\/part14-300x219.png\" alt=\"\" width=\"300\" height=\"219\" srcset=\"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/03\/part14-300x219.png 300w, https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/03\/part14.png 625w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/> <img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-274\" src=\"http:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/03\/part15-300x211.png\" alt=\"\" width=\"300\" height=\"211\" srcset=\"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/03\/part15-300x211.png 300w, https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/03\/part15.png 654w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/> <img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-275\" src=\"http:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/03\/part16-300x172.png\" alt=\"\" width=\"300\" height=\"172\" srcset=\"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/03\/part16-300x172.png 300w, https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/03\/part16.png 692w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/p>\n","protected":false},"excerpt":{"rendered":"<p>All basic modeling is done and character is rigged. The environment for the character is made and the character is set into the environment. Importing maximo animations currently ruin the scene but will hopefully work better in unity than in&hellip; <\/p>\n","protected":false},"author":3585,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-270","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-json\/wp\/v2\/posts\/270","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-json\/wp\/v2\/users\/3585"}],"replies":[{"embeddable":true,"href":"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-json\/wp\/v2\/comments?post=270"}],"version-history":[{"count":1,"href":"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-json\/wp\/v2\/posts\/270\/revisions"}],"predecessor-version":[{"id":276,"href":"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-json\/wp\/v2\/posts\/270\/revisions\/276"}],"wp:attachment":[{"href":"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-json\/wp\/v2\/media?parent=270"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-json\/wp\/v2\/categories?post=270"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-json\/wp\/v2\/tags?post=270"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}