{"id":285,"date":"2020-03-04T06:03:44","date_gmt":"2020-03-04T06:03:44","guid":{"rendered":"http:\/\/blogs.ubalt.edu\/cosc420-spring20\/?p=285"},"modified":"2020-03-04T06:03:44","modified_gmt":"2020-03-04T06:03:44","slug":"beginning-body-process","status":"publish","type":"post","link":"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/2020\/03\/04\/beginning-body-process\/","title":{"rendered":"Beginning Body Process"},"content":{"rendered":"<p>While I initially started my project in Maya, I decided that Blender felt more intuitive to being able to sculpt my shapes the way I wanted to.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-286\" src=\"http:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/03\/progress1-275x300.png\" alt=\"\" width=\"275\" height=\"300\" srcset=\"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/03\/progress1-275x300.png 275w, https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/03\/progress1.png 575w\" sizes=\"(max-width: 275px) 100vw, 275px\" \/>\u00a0I started off with a basic body shape trying to to create a simplistic round form to work off of. While it works much better than my Maya attempts I feel like it was maybe a bit overworked and I may replace it later on.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-287\" src=\"http:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/03\/progress2-242x300.png\" alt=\"\" width=\"242\" height=\"300\" srcset=\"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/03\/progress2-242x300.png 242w, https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/03\/progress2.png 297w\" sizes=\"(max-width: 242px) 100vw, 242px\" \/><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-288\" src=\"http:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/03\/progress4-300x263.png\" alt=\"\" width=\"300\" height=\"263\" srcset=\"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/03\/progress4-300x263.png 300w, https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/03\/progress4.png 593w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/>\u00a0Next I added the legs, trying to create a smooth, solid look while still making it long enough for a knee joint.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-289\" src=\"http:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/03\/progress6-300x174.png\" alt=\"\" width=\"300\" height=\"174\" srcset=\"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/03\/progress6-300x174.png 300w, https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/03\/progress6-768x447.png 768w, https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/03\/progress6.png 798w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-290\" src=\"http:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/03\/progress7-300x234.png\" alt=\"\" width=\"300\" height=\"234\" srcset=\"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/03\/progress7-300x234.png 300w, https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/03\/progress7.png 658w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/>\u00a0 Next the arms were added using a similar process. While both the arms and legs are smooth for now, sculpting tools will be used to add a texture of wool puffs to them.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-291\" src=\"http:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/03\/progress8-300x221.png\" alt=\"\" width=\"300\" height=\"221\" srcset=\"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/03\/progress8-300x221.png 300w, https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/03\/progress8-768x565.png 768w, https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/03\/progress8.png 849w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/>\u00a0Then the base shape of the head was created with the snout and a ridge for the eventual eye holes. After adding ears, the part of the wool that mimics hair will be placed around the head.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>While I initially started my project in Maya, I decided that Blender felt more intuitive to being able to sculpt my shapes the way I wanted to. \u00a0I started off with a basic body shape trying to to create a&hellip; <\/p>\n","protected":false},"author":3586,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[23],"tags":[],"_links":{"self":[{"href":"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-json\/wp\/v2\/posts\/285"}],"collection":[{"href":"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-json\/wp\/v2\/users\/3586"}],"replies":[{"embeddable":true,"href":"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-json\/wp\/v2\/comments?post=285"}],"version-history":[{"count":1,"href":"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-json\/wp\/v2\/posts\/285\/revisions"}],"predecessor-version":[{"id":292,"href":"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-json\/wp\/v2\/posts\/285\/revisions\/292"}],"wp:attachment":[{"href":"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-json\/wp\/v2\/media?parent=285"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-json\/wp\/v2\/categories?post=285"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-json\/wp\/v2\/tags?post=285"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}