{"id":314,"date":"2020-03-07T22:19:21","date_gmt":"2020-03-07T22:19:21","guid":{"rendered":"http:\/\/blogs.ubalt.edu\/cosc420-spring20\/?p=314"},"modified":"2020-03-07T22:19:21","modified_gmt":"2020-03-07T22:19:21","slug":"gregory-robertson-modeling-part-3","status":"publish","type":"post","link":"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/2020\/03\/07\/gregory-robertson-modeling-part-3\/","title":{"rendered":"Gregory Robertson &#8211; Modeling &#8211; Part 3"},"content":{"rendered":"<p>I have created the close to finished model by\u00a0 applying the face head, legs, feet, and face.\u00a0 I was having trouble making my 3D character model look more realistic. I was also having trouble putting hair on the head of my character using XGen.\u00a0 My next step is to apply the texture to the character.\u00a0\u00a0 <img loading=\"lazy\" decoding=\"async\" class=\"alignnone  wp-image-315\" src=\"http:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/03\/Charcter-Close-to-finished-Maya-Model-Front-View-300x169.png\" alt=\"\" width=\"602\" height=\"339\" srcset=\"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/03\/Charcter-Close-to-finished-Maya-Model-Front-View-300x169.png 300w, https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/03\/Charcter-Close-to-finished-Maya-Model-Front-View-768x432.png 768w, https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/03\/Charcter-Close-to-finished-Maya-Model-Front-View-1024x576.png 1024w, https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/03\/Charcter-Close-to-finished-Maya-Model-Front-View.png 1366w\" sizes=\"(max-width: 602px) 100vw, 602px\" \/><img loading=\"lazy\" decoding=\"async\" class=\"alignnone  wp-image-316\" src=\"http:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/03\/Character-Close-to-Finish-Maya-Side-View-300x169.png\" alt=\"\" width=\"604\" height=\"340\" srcset=\"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/03\/Character-Close-to-Finish-Maya-Side-View-300x169.png 300w, https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/03\/Character-Close-to-Finish-Maya-Side-View-768x432.png 768w, https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/03\/Character-Close-to-Finish-Maya-Side-View-1024x576.png 1024w, https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/03\/Character-Close-to-Finish-Maya-Side-View.png 1366w\" sizes=\"(max-width: 604px) 100vw, 604px\" \/><img loading=\"lazy\" decoding=\"async\" class=\"alignnone  wp-image-317\" src=\"http:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/03\/Character-Close-to-Finish-Maya-Back-View-300x169.png\" alt=\"\" width=\"605\" height=\"341\" srcset=\"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/03\/Character-Close-to-Finish-Maya-Back-View-300x169.png 300w, https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/03\/Character-Close-to-Finish-Maya-Back-View-768x432.png 768w, https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/03\/Character-Close-to-Finish-Maya-Back-View-1024x576.png 1024w, https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/03\/Character-Close-to-Finish-Maya-Back-View.png 1366w\" sizes=\"(max-width: 605px) 100vw, 605px\" \/><\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I have created the close to finished model by\u00a0 applying the face head, legs, feet, and face.\u00a0 I was having trouble making my 3D character model look more realistic. I was also having trouble putting hair on the head of&hellip; <\/p>\n","protected":false},"author":1510,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"_links":{"self":[{"href":"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-json\/wp\/v2\/posts\/314"}],"collection":[{"href":"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-json\/wp\/v2\/users\/1510"}],"replies":[{"embeddable":true,"href":"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-json\/wp\/v2\/comments?post=314"}],"version-history":[{"count":1,"href":"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-json\/wp\/v2\/posts\/314\/revisions"}],"predecessor-version":[{"id":318,"href":"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-json\/wp\/v2\/posts\/314\/revisions\/318"}],"wp:attachment":[{"href":"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-json\/wp\/v2\/media?parent=314"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-json\/wp\/v2\/categories?post=314"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-json\/wp\/v2\/tags?post=314"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}