{"id":332,"date":"2020-03-11T03:22:40","date_gmt":"2020-03-11T03:22:40","guid":{"rendered":"http:\/\/blogs.ubalt.edu\/cosc420-spring20\/?p=332"},"modified":"2020-03-11T03:22:40","modified_gmt":"2020-03-11T03:22:40","slug":"character-model-post-3","status":"publish","type":"post","link":"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/2020\/03\/11\/character-model-post-3\/","title":{"rendered":"Character Model Post 3"},"content":{"rendered":"<p>This week I was able to finish the basic model and begin to play with the color choices for my textures. As I started to texture the face I realized I had some geometry errors so I have to go back and make adjustments. I&#8217;ve also begun to research how the game got black outlines for it&#8217;s 3D models. There does seem to be settings in Maya to do this but I haven&#8217;t figured out how to get the kind of line I want yet. Many characters from Bakugan have oddly colored hair so I&#8217;ve settled on pink hair with purple and pink outfit. I&#8217;m still on track with my schedule to have all my Modeling and Texturing done after Spring Break so I can begin rigging. Before I do a final rig I have to make adjustments to my characters hair as it caused issues the last time I tried to rig.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-333\" src=\"http:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/03\/AlisonBrannon_ModelUpdate3-275x300.png\" alt=\"\" width=\"275\" height=\"300\" srcset=\"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/03\/AlisonBrannon_ModelUpdate3-275x300.png 275w, https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/03\/AlisonBrannon_ModelUpdate3.png 512w\" sizes=\"(max-width: 275px) 100vw, 275px\" \/><\/p>\n","protected":false},"excerpt":{"rendered":"<p>This week I was able to finish the basic model and begin to play with the color choices for my textures. As I started to texture the face I realized I had some geometry errors so I have to go&hellip; <\/p>\n","protected":false},"author":1019,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6],"tags":[],"_links":{"self":[{"href":"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-json\/wp\/v2\/posts\/332"}],"collection":[{"href":"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-json\/wp\/v2\/users\/1019"}],"replies":[{"embeddable":true,"href":"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-json\/wp\/v2\/comments?post=332"}],"version-history":[{"count":1,"href":"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-json\/wp\/v2\/posts\/332\/revisions"}],"predecessor-version":[{"id":334,"href":"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-json\/wp\/v2\/posts\/332\/revisions\/334"}],"wp:attachment":[{"href":"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-json\/wp\/v2\/media?parent=332"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-json\/wp\/v2\/categories?post=332"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-json\/wp\/v2\/tags?post=332"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}