{"id":389,"date":"2020-03-18T01:46:04","date_gmt":"2020-03-18T01:46:04","guid":{"rendered":"http:\/\/blogs.ubalt.edu\/cosc420-spring20\/?p=389"},"modified":"2020-03-18T01:46:10","modified_gmt":"2020-03-18T01:46:10","slug":"gregory-robertson-modeling-rigging-part-5","status":"publish","type":"post","link":"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/2020\/03\/18\/gregory-robertson-modeling-rigging-part-5\/","title":{"rendered":"Gregory Robertson &#8211; Modeling\/Rigging &#8211; Part 5"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" class=\" wp-image-392 alignleft\" src=\"http:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/03\/Expert-mode-Character-Rigging-300x169.jpg\" alt=\"\" width=\"564\" height=\"318\" srcset=\"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/03\/Expert-mode-Character-Rigging-300x169.jpg 300w, https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/03\/Expert-mode-Character-Rigging-768x432.jpg 768w, https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/03\/Expert-mode-Character-Rigging-1024x576.jpg 1024w, https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/03\/Expert-mode-Character-Rigging.jpg 1366w\" sizes=\"(max-width: 564px) 100vw, 564px\" \/> <img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-391\" src=\"http:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/03\/Hands-Rigging-Character-300x169.jpg\" alt=\"\" width=\"563\" height=\"317\" srcset=\"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/03\/Hands-Rigging-Character-300x169.jpg 300w, https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/03\/Hands-Rigging-Character-768x432.jpg 768w, https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/03\/Hands-Rigging-Character-1024x576.jpg 1024w, https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/03\/Hands-Rigging-Character.jpg 1366w\" sizes=\"(max-width: 563px) 100vw, 563px\" \/><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-390\" src=\"http:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/03\/Front-Rigging-Character-300x169.jpg\" alt=\"\" width=\"550\" height=\"310\" srcset=\"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/03\/Front-Rigging-Character-300x169.jpg 300w, https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/03\/Front-Rigging-Character-768x432.jpg 768w, https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/03\/Front-Rigging-Character-1024x576.jpg 1024w, https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/03\/Front-Rigging-Character.jpg 1366w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-388\" src=\"http:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/03\/Rigging-For-Character-Maya-300x169.jpg\" alt=\"\" width=\"568\" height=\"320\" srcset=\"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/03\/Rigging-For-Character-Maya-300x169.jpg 300w, https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/03\/Rigging-For-Character-Maya-768x432.jpg 768w, https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/03\/Rigging-For-Character-Maya-1024x576.jpg 1024w, https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/03\/Rigging-For-Character-Maya.jpg 1366w\" sizes=\"(max-width: 568px) 100vw, 568px\" \/><\/p>\n<p>I have applied the rigging to my character(created the joints and bones).\u00a0 Next, I will optimize and utilize movement within a frame animation aspect to create my scene using my character.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I have applied the rigging to my character(created the joints and bones).\u00a0 Next, I will optimize and utilize movement within a frame animation aspect to create my scene using my character.<\/p>\n","protected":false},"author":1510,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"_links":{"self":[{"href":"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-json\/wp\/v2\/posts\/389"}],"collection":[{"href":"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-json\/wp\/v2\/users\/1510"}],"replies":[{"embeddable":true,"href":"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-json\/wp\/v2\/comments?post=389"}],"version-history":[{"count":1,"href":"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-json\/wp\/v2\/posts\/389\/revisions"}],"predecessor-version":[{"id":393,"href":"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-json\/wp\/v2\/posts\/389\/revisions\/393"}],"wp:attachment":[{"href":"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-json\/wp\/v2\/media?parent=389"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-json\/wp\/v2\/categories?post=389"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-json\/wp\/v2\/tags?post=389"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}