{"id":408,"date":"2020-03-24T20:05:25","date_gmt":"2020-03-24T20:05:25","guid":{"rendered":"http:\/\/blogs.ubalt.edu\/cosc420-spring20\/?p=408"},"modified":"2020-03-24T20:05:25","modified_gmt":"2020-03-24T20:05:25","slug":"character-model-post-4","status":"publish","type":"post","link":"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/2020\/03\/24\/character-model-post-4\/","title":{"rendered":"Character Model Post 4"},"content":{"rendered":"<p>Over spring break and the week before I spent my time finishing my character model and starting my textures. I made sure to make large eyes that popped out to keep with the anime style. I also got to work on the black cartoon outline that the character from Bakugan had. This ended up being a lot harder to make than I originally thought and I had to go back and change some of my geometry in order to make it work. For example I had to make the hair, eyes, eyebrow, and mouth all separate geometry in order to get the black character outline to work on them. In the long wrong I think this was also a good choice because it made my character seem less flat and more three dimensional. With the small changes my character model itself is finally done. I plan to do a few small touch up to the textures this week and then turn that in next week. I need to work on making the colors brighter in order to match the cartoon style of the show and video game. I&#8217;ve also started working with the rigging despite the minor issues I&#8217;ve been running into.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-409\" src=\"http:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/03\/Alison-Brannon-Character-Model-Full-264x300.png\" alt=\"\" width=\"264\" height=\"300\" srcset=\"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/03\/Alison-Brannon-Character-Model-Full-264x300.png 264w, https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/03\/Alison-Brannon-Character-Model-Full.png 466w\" sizes=\"(max-width: 264px) 100vw, 264px\" \/><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Over spring break and the week before I spent my time finishing my character model and starting my textures. I made sure to make large eyes that popped out to keep with the anime style. I also got to work&hellip; <\/p>\n","protected":false},"author":1019,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6],"tags":[],"_links":{"self":[{"href":"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-json\/wp\/v2\/posts\/408"}],"collection":[{"href":"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-json\/wp\/v2\/users\/1019"}],"replies":[{"embeddable":true,"href":"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-json\/wp\/v2\/comments?post=408"}],"version-history":[{"count":1,"href":"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-json\/wp\/v2\/posts\/408\/revisions"}],"predecessor-version":[{"id":410,"href":"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-json\/wp\/v2\/posts\/408\/revisions\/410"}],"wp:attachment":[{"href":"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-json\/wp\/v2\/media?parent=408"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-json\/wp\/v2\/categories?post=408"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-json\/wp\/v2\/tags?post=408"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}