{"id":424,"date":"2020-03-28T01:53:16","date_gmt":"2020-03-28T01:53:16","guid":{"rendered":"http:\/\/blogs.ubalt.edu\/cosc420-spring20\/?p=424"},"modified":"2020-03-28T02:07:57","modified_gmt":"2020-03-28T02:07:57","slug":"nicole-jansen-animation-part-one","status":"publish","type":"post","link":"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/2020\/03\/28\/nicole-jansen-animation-part-one\/","title":{"rendered":"Nicole Jansen &#8211; Animation Part One"},"content":{"rendered":"<p>Good evening,<\/p>\n<p>This week marks the beginning of my animation development. I spent the beginning of this week finalizing the textures of the model in Maya. I ended up changing the red textures to a burnt yellow one in the final model, as I felt this more subtle color scheme better suited the character.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-425\" src=\"http:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/03\/1-3-300x187.png\" alt=\"\" width=\"300\" height=\"187\" srcset=\"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/03\/1-3-300x187.png 300w, https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/03\/1-3-768x478.png 768w, https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/03\/1-3-1024x637.png 1024w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/>\u00a0<img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-429\" src=\"http:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/03\/6-1-300x186.png\" alt=\"\" width=\"300\" height=\"186\" srcset=\"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/03\/6-1-300x186.png 300w, https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/03\/6-1-768x475.png 768w, https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/03\/6-1-1024x634.png 1024w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/>\u00a0<img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-430\" src=\"http:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/03\/7-300x184.png\" alt=\"\" width=\"300\" height=\"184\" srcset=\"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/03\/7-300x184.png 300w, https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/03\/7-768x471.png 768w, https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/03\/7-1024x627.png 1024w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/>\u00a0<img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-426\" src=\"http:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/03\/2-2-300x188.png\" alt=\"\" width=\"300\" height=\"188\" srcset=\"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/03\/2-2-300x188.png 300w, https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/03\/2-2-768x480.png 768w, https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/03\/2-2-1024x641.png 1024w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/p>\n<p>I then imported the model into Mixamo to see how it would look when posed and moving. While the auto-rigging produced some errors in the animation, I was impressed at how accurately it was able to rig the model.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-427\" src=\"http:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/03\/3-2-300x177.png\" alt=\"\" width=\"300\" height=\"177\" srcset=\"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/03\/3-2-300x177.png 300w, https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/03\/3-2-768x454.png 768w, https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/03\/3-2-1024x606.png 1024w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/p>\n<p>With this test completed, I look forward to rigging the character in Maya to create a more accurate rig structure.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Good evening, This week marks the beginning of my animation development. I spent the beginning of this week finalizing the textures of the model in Maya. I ended up changing the red textures to a burnt yellow one in the&hellip; <\/p>\n","protected":false},"author":2489,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4],"tags":[],"_links":{"self":[{"href":"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-json\/wp\/v2\/posts\/424"}],"collection":[{"href":"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-json\/wp\/v2\/users\/2489"}],"replies":[{"embeddable":true,"href":"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-json\/wp\/v2\/comments?post=424"}],"version-history":[{"count":3,"href":"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-json\/wp\/v2\/posts\/424\/revisions"}],"predecessor-version":[{"id":432,"href":"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-json\/wp\/v2\/posts\/424\/revisions\/432"}],"wp:attachment":[{"href":"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-json\/wp\/v2\/media?parent=424"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-json\/wp\/v2\/categories?post=424"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-json\/wp\/v2\/tags?post=424"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}