{"id":472,"date":"2020-04-08T00:04:47","date_gmt":"2020-04-08T00:04:47","guid":{"rendered":"http:\/\/blogs.ubalt.edu\/cosc420-spring20\/?p=472"},"modified":"2020-04-08T00:04:47","modified_gmt":"2020-04-08T00:04:47","slug":"character-model-post-5","status":"publish","type":"post","link":"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/2020\/04\/08\/character-model-post-5\/","title":{"rendered":"Character Model Post 5"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-474\" src=\"http:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/04\/AlisonBrannon_ModelTextures-300x300.png\" alt=\"\" width=\"300\" height=\"300\" srcset=\"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/04\/AlisonBrannon_ModelTextures-300x300.png 300w, https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/04\/AlisonBrannon_ModelTextures-150x150.png 150w, https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/04\/AlisonBrannon_ModelTextures-230x230.png 230w, https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/04\/AlisonBrannon_ModelTextures-80x80.png 80w, https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/04\/AlisonBrannon_ModelTextures.png 592w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/p>\n<p>These past few weeks I finished my textures and character outline. Now I&#8217;m moving on to animation and deciding how my character will move and what they will be doing. I began work on the skeleton, I ran into a few issues again with rigging but my hope is to have them fixed soon. As I started to make the skeleton I noticed that the hair is getting pulled when I move the arms so I&#8217;ll have to work on weight painting and fixing some of the placements for joints.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>These past few weeks I finished my textures and character outline. Now I&#8217;m moving on to animation and deciding how my character will move and what they will be doing. I began work on the skeleton, I ran into a&hellip; <\/p>\n","protected":false},"author":1019,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"_links":{"self":[{"href":"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-json\/wp\/v2\/posts\/472"}],"collection":[{"href":"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-json\/wp\/v2\/users\/1019"}],"replies":[{"embeddable":true,"href":"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-json\/wp\/v2\/comments?post=472"}],"version-history":[{"count":1,"href":"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-json\/wp\/v2\/posts\/472\/revisions"}],"predecessor-version":[{"id":475,"href":"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-json\/wp\/v2\/posts\/472\/revisions\/475"}],"wp:attachment":[{"href":"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-json\/wp\/v2\/media?parent=472"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-json\/wp\/v2\/categories?post=472"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-json\/wp\/v2\/tags?post=472"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}