{"id":533,"date":"2020-04-21T18:13:45","date_gmt":"2020-04-21T18:13:45","guid":{"rendered":"http:\/\/blogs.ubalt.edu\/cosc420-spring20\/?p=533"},"modified":"2020-04-21T18:13:45","modified_gmt":"2020-04-21T18:13:45","slug":"character-animation-post","status":"publish","type":"post","link":"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/2020\/04\/21\/character-animation-post\/","title":{"rendered":"Character Animation Post"},"content":{"rendered":"<p>With my character model fully rigged I can finally begin animation. When finishing up my rigging I had do to some weight painting on the legs joints to keep them from moving my jacket and hair. I left it so moving the shoulder joints moves the hair so it would look more natural when animating. When I tried to fully weight paint the hair it just felt too static. For the in Maya animation I plan to do a simple &#8220;Walking up and saying hello&#8221; type of gesture. Something that could be used in almost any situation and still utilizes all of my character joints.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone  wp-image-534\" src=\"http:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/04\/Alison-Brannon-Animation-Rig-189x300.png\" alt=\"\" width=\"207\" height=\"329\" srcset=\"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/04\/Alison-Brannon-Animation-Rig-189x300.png 189w, https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/04\/Alison-Brannon-Animation-Rig.png 371w\" sizes=\"(max-width: 207px) 100vw, 207px\" \/><\/p>\n","protected":false},"excerpt":{"rendered":"<p>With my character model fully rigged I can finally begin animation. When finishing up my rigging I had do to some weight painting on the legs joints to keep them from moving my jacket and hair. I left it so&hellip; <\/p>\n","protected":false},"author":1019,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6],"tags":[],"_links":{"self":[{"href":"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-json\/wp\/v2\/posts\/533"}],"collection":[{"href":"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-json\/wp\/v2\/users\/1019"}],"replies":[{"embeddable":true,"href":"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-json\/wp\/v2\/comments?post=533"}],"version-history":[{"count":1,"href":"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-json\/wp\/v2\/posts\/533\/revisions"}],"predecessor-version":[{"id":535,"href":"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-json\/wp\/v2\/posts\/533\/revisions\/535"}],"wp:attachment":[{"href":"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-json\/wp\/v2\/media?parent=533"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-json\/wp\/v2\/categories?post=533"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-json\/wp\/v2\/tags?post=533"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}