{"id":539,"date":"2020-04-25T01:08:01","date_gmt":"2020-04-25T01:08:01","guid":{"rendered":"http:\/\/blogs.ubalt.edu\/cosc420-spring20\/?p=539"},"modified":"2020-05-01T08:22:43","modified_gmt":"2020-05-01T08:22:43","slug":"nicole-jansen-integration-part-two","status":"publish","type":"post","link":"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/2020\/04\/25\/nicole-jansen-integration-part-two\/","title":{"rendered":"Nicole Jansen \u2013 Integration Part Two"},"content":{"rendered":"<p>Good evening!<\/p>\n<p>This week I worked on integration. I used the framework and instructions Will provided to create a simple scene with my character in it, along with all of the necessary animations as pulled from Mixamo.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-541\" src=\"http:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/04\/3-3-300x187.png\" alt=\"\" width=\"300\" height=\"187\" srcset=\"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/04\/3-3-300x187.png 300w, https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/04\/3-3-768x478.png 768w, https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/04\/3-3-1024x637.png 1024w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/>\u00a0<img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-542\" src=\"http:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/04\/4-2-300x176.png\" alt=\"\" width=\"300\" height=\"176\" srcset=\"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/04\/4-2-300x176.png 300w, https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/04\/4-2-768x449.png 768w, https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/04\/4-2-1024x599.png 1024w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/p>\n<p>I then created a blend tree for the purposes of animation.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-543\" src=\"http:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/04\/5-2-300x186.png\" alt=\"\" width=\"300\" height=\"186\" srcset=\"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/04\/5-2-300x186.png 300w, https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/04\/5-2-768x475.png 768w, https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-content\/uploads\/sites\/1229\/2020\/04\/5-2-1024x634.png 1024w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/p>\n<p>With the blend tree completed, I exported a Unity package which I sent over to Will.\u00a0 As our group&#8217;s programmer, he will be able to complete the final steps of integration for the final interview minigame. Afterwards, I helped my other team members troubleshoot their models for the purposes of Mixamo animation. Next, I&#8217;ll be practicing Level of Detail attributes as found in Maya. While these wont be necessary for the final project, I find that this aspect of Maya could be worth exploring.<\/p>\n<p>&nbsp;<\/p>\n<p>edit: originally published on April 25th, 2020. Edited on May 1st, 2020 to provide more accurate explanation.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Good evening! This week I worked on integration. I used the framework and instructions Will provided to create a simple scene with my character in it, along with all of the necessary animations as pulled from Mixamo. \u00a0 I then&hellip; <\/p>\n","protected":false},"author":2489,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4],"tags":[],"_links":{"self":[{"href":"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-json\/wp\/v2\/posts\/539"}],"collection":[{"href":"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-json\/wp\/v2\/users\/2489"}],"replies":[{"embeddable":true,"href":"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-json\/wp\/v2\/comments?post=539"}],"version-history":[{"count":3,"href":"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-json\/wp\/v2\/posts\/539\/revisions"}],"predecessor-version":[{"id":560,"href":"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-json\/wp\/v2\/posts\/539\/revisions\/560"}],"wp:attachment":[{"href":"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-json\/wp\/v2\/media?parent=539"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-json\/wp\/v2\/categories?post=539"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blogs.ubalt.edu\/cosc420-spring20\/wp-json\/wp\/v2\/tags?post=539"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}